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015. Ruinsed Plans

interrupt scene instead, move away from a thread: Learn about The Ruins

Prompt, invade repair


Property Value
Start Date & Time
Previous Scene [[014. Three's Company]]
Current Chaos Factor 6
Scene Type Interrupt

Relevant Entities

[[The Ruins]]
[[The Omath]]
[[ttrpgs/adventures_of_yolo/Characters/The Hermit]]

Scene


Game

  • Does the hermit find evidence of the scuffle,
    • nearly certain , no
  • Does the hermit reset the defenses,
    • nearly certain, yes
  • Is Dax's body still there?
    • 50/50 Extreme yes!
      • The body is still there, and something about the ruins preserves corpses. Likely tied to the memory preserving / lichdom ritual

Narrator

A wiry, cloaked figure enters the clearing in front of ruins. They stride with purpose up to the mouth of the ruins, and turn slowly around, looking at the edge of the wilderness. For a moment, the cicadas, usually deafening on a warm summer day like today, go silent. Satisfied by whatever they saw, the figure removes the cowl from their cloak as they walk into [[The Ruins]].

The Hermit

<<Light...>>
he closes his eyes briefly and blows into his hand, then holds out a flattened palm with a flame dancing on top of it.

Narrator

The figure proceeds further into the ruins, with the eerie pale light of the arcane flame he holds casting strange shadows upon the wall. The light captures pigments in the wall and the floor, providing guidance as to where the traps are, and providing a better, more vibrant view of the wall coverings.

The Hermit

Hmmm... what are you? No rabbit or badger for sure.
he rolls the exsanguinated corpse of Dax off his front onto his back and leans down to examine the body

All this way from town, and no torch, no supplies, no bag?
he stands back up and looks around
No... my little magpie will have had all of these.

He sniffs the air
And friends...
he breathes deep


Game

  • GME
    • d20, 15 gives exact number
    • got 12

The Hermit

Several... three? maybe four
he kneels and rifles through Dax's clothing
Where were we from... why were we here
he finds nothing
Pfa. All in the bag then?

Narrator

The Hermit takes a knife from his belt. It's not a common dagger or of a useful size for fighting. The hermit uses it to take several bound locks of Dax's hair, binding each lock with a hair taken from nearby before starting on the next bunch. The bundles go into a satchel he wears at his side.

Then the hermit winces slightly, and turns his head as he forcibly opens Dax's jaw. There's a cracking noise, and then a sigh. He takes the knife and cuts the cheeks to let the mouth open wider. Reaching in, he pulls the tongue forward and cuts it out. The Hermit slices a small portion of it and wraps the rest in a piece of greased leather produced from the satchel at his side. The wrapped tongue disappears into the bag, but he holds the reserved piece up, looking at it in the glow of the bobbing magical light.


Game

  • GME
    • How many of the dead's last words does he get with this magic?
    • Dying thoughts is certain
    • Last words before death, 50/50, no

The Hermit

<< I speak for the dead. Hear their voice and find closure. >>
he puts the piece of tongue in his mouth and chews, then swallows hard.
He begins speaking in Dax's voice.

Bloody fool, what a dumb way to die. The girl is clever though. She'll get the prize, and realize that Rensler doesn't know she's has it. She might even hold on to it, rather than give it up in a sentimental fit of honoring me. Why doesn't she go? She's waiting for me? What a class act, I knew I liked her for a reason...

he spits, and takes a drink of water from a canteen in his satchel
Rensler... Rensler... that name is known to us. He's the spoor, and not the quarry. Who was the woman?

Narrator

The Hermit continues deeper into the ruins, looking for further evidence of the intruders, and to make sure that the traps and wards are ready for the next set of would be adventurers.

Ending Summary

The hermit comes upon [[The Ruins]] and finds evidence of Dax's expedition here.

Added Threads

Closed Threads

Added Characters

[[The Hermit]]

Removed Characters

Property Value
End Date & Time
Next Scene [[016. No One Expects the Imposition]]
Next Expected Scene Yolo & Lindy visit [[Irvin Albrecht]] and asking him for help, expected
Ending Chaos Factor 6

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